Getting Close to Done
May 16, 2012
I just released the newest update. It's got touch support for play on your iPhone or Android device. I tested it on an iPhone 4S and a Samsung Galaxy S II. It runs, but super slow.
At this point, I am feature complete (except for sound, which will come later). I don't plan to add anymore new things. I've had some ideas, and other people have made great suggestions, but they will have to come in "Runestone Defense II: Even More Awesome."
I've made some more levels, and changed the first few to make them easier. Don't worry, after the first few levels, things will get hard. I balanced the towers better. They make logical sense now, we'll have to see if they make "game sense". I also added 3 more levels, for a total of 6. I plan to have 20+ levels when I'm done.
What's left to do? Well, 14 more levels, at least. Also, some minor cosmetic clean up (line up / center text, etc) and then some performance profiling. It seems to run pretty well, a solid 60 FPS on most systems I've tested on (besides phones), but I need to make sure it's as good as it can be.
I'd love to know what Browser / OS combo you are playing it on, and what FPS you get. You can leave that info in the comments on the game page, or email it to me at magigames@mail.com. I'd really appreciate it.
-geekd
