Getting Close to Done

May 16, 2012

I just released the newest update. It's got touch support for play on your iPhone or Android device. I tested it on an iPhone 4S and a Samsung Galaxy S II. It runs, but super slow.

At this point, I am feature complete (except for sound, which will come later). I don't plan to add anymore new things. I've had some ideas, and other people have made great suggestions, but they will have to come in "Runestone Defense II: Even More Awesome."

I've made some more levels, and changed the first few to make them easier. Don't worry, after the first few levels, things will get hard. I balanced the towers better. They make logical sense now, we'll have to see if they make "game sense". I also added 3 more levels, for a total of 6. I plan to have 20+ levels when I'm done.

What's left to do? Well, 14 more levels, at least. Also, some minor cosmetic clean up (line up / center text, etc) and then some performance profiling. It seems to run pretty well, a solid 60 FPS on most systems I've tested on (besides phones), but I need to make sure it's as good as it can be.

I'd love to know what Browser / OS combo you are playing it on, and what FPS you get. You can leave that info in the comments on the game page, or email it to me at magigames@mail.com. I'd really appreciate it.

-geekd

Feedback Results

May 14, 2012

I've gotten some great feedback, and was able to test in IE9 on Windows. I fixed the mouse click bug in IE. I also made the following enhancements at the suggestion of beta testers:

  • No longer need to click buy after selcting a tower with the mouse. If you have the money, it's selected for placement automatically. You won't get charged for the tower until you place it, as before.
  • When placing a tower, you now get visual feedback about which tower it is and what it's range is.
  • While paused ("P" key), you can now restart the level, or quit to the main menu.

Those are the big ones. I made some smaller changes, also, and fixed several bugs. Enjoy!

First Game

May 13, 2012

I'm happy to announce the very first browser game from MagiGames: Runestone Defense. Anyone who's played a tower defense game in the past will immediatly feel at home. I wrote it in javascript, using the excellent Jaws Game Library. It's still in beta, but it's getting close to done. It's at the point where I need people to test and find the bugs I have not been able to find yet. Any comments on game balance would be much appreciated, also. Go play!